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Rockstar Games Faces Union-Busting Allegations After Firing Dozens of Employees

Key Takeaways

  • Rockstar Games reportedly fired 30–40 employees involved in private union discussions on Discord.
  • The Independent Workers’ Union of Great Britain (IWGB) accuses the studio of union busting.
  • Rockstar’s parent company Take-Two denies wrongdoing, citing “gross misconduct.”

Rockstar Games Under Fire Amid Union-Busting Allegations

Rockstar Games, the studio behind Grand Theft Auto, is facing serious accusations of union busting after reportedly dismissing dozens of employees linked to a private trade union chat. The move has sparked outrage within the gaming industry and renewed scrutiny over Rockstar’s workplace culture — especially as it works on one of the most anticipated titles in history, Grand Theft Auto 6.

The allegations surfaced on October 31, 2025, following a Bloomberg report detailing the firings. According to sources, 30 to 40 employees from Rockstar’s offices in the UK and Canada were dismissed after participating in a Discord chat group used to discuss unionization efforts.

The Independent Workers’ Union of Great Britain (IWGB), which represents game developers and creative professionals, condemned the firings as a deliberate attack on workers’ rights.

“Rockstar has just carried out one of the most blatant and ruthless acts of union busting in the history of the games industry,” said the IWGB president in a statement.

Rockstar and Take-Two Deny Wrongdoing

In response to the allegations, Take-Two Interactive, Rockstar’s parent company, defended the decision. Spokesman Alan Lewis stated that the terminations were not related to union activity.

“These individuals were terminated due to gross misconduct, and for no other reason,” Lewis told Bloomberg. “We fully support Rockstar Games’ decision.”

Neither Take-Two nor Rockstar elaborated on what specific misconduct had occurred, fueling skepticism among industry observers and labor advocates.

The IWGB has indicated that it will explore legal action and file formal complaints with UK and Canadian labor boards, alleging unfair dismissal and retaliation against organizing employees.

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A History of Workplace Controversy

This isn’t the first time Rockstar’s workplace practices have come under fire. In 2018, a major exposé revealed that developers at Rockstar experienced intense crunch culture, with some staff reportedly working 100-hour weeks to meet production deadlines.

Although the company pledged to improve working conditions and promote transparency in the years since, these new allegations suggest ongoing tension between management and staff.

Labor experts note that the recent firings echo broader struggles in the gaming industry, where efforts to unionize have often faced resistance from major studios.

“Unionization in gaming is still in its infancy,” said a labor analyst at Game Workers Unite. “But cases like Rockstar’s show that workers are increasingly unwilling to stay silent about exploitative practices.”

GTA 6 Looms Over Rockstar’s Labor Turmoil

The controversy arrives at a pivotal moment for Rockstar Games. The studio is currently developing Grand Theft Auto 6, its most ambitious and high-stakes project yet. The title is scheduled for release on May 26, 2026, and expectations are sky-high following more than a decade since GTA V.

The firings — and the subsequent backlash — could complicate development just as production intensifies. If the IWGB’s allegations lead to formal investigations, Rockstar may face additional scrutiny from regulators and the gaming community alike.

With public sentiment increasingly favoring fair labor practices and transparency, the studio’s handling of this situation may have long-term implications for its reputation and employee morale.

A Defining Moment for Game Industry Labor Rights

Whether Rockstar’s actions were justified or represent a clear case of union suppression remains to be seen, but one thing is certain: the issue has reignited the debate over workers’ rights in the gaming industry.

As unions gain traction across creative sectors, studios like Rockstar — once seen as untouchable giants — are being forced to reckon with how they treat the talent behind their billion-dollar franchises.

For an industry built on passion, innovation, and long hours, the fight for fair labor conditions is becoming just as pivotal as the games themselves.

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