Tomonobu Itagaki

Tomonobu Itagaki, creator of Dead or Alive series and Team Ninja founder, passed away

Key Takeaways

  • Tomonobu Itagaki, creator of Dead or Alive and founder of Team Ninja, has passed away at age 58.
  • He revived the Ninja Gaiden series in 2004 and directed or produced 16 major titles across his career.
  • Itagaki’s final message to fans, titled “Last Words,” expressed pride, gratitude, and an apology for not delivering one last game.
  • He worked at Tecmo from 1992–2008, later directing Devil’s Third (2015) and advising on Samurai Jack: Battle Through Time (2020).

A Gaming Pioneer Passes

The gaming world is mourning the loss of Tomonobu Itagaki, the visionary Japanese developer behind the Dead or Alive fighting series and the Ninja Gaiden reboot. Itagaki, who was 58 years old, passed away earlier this week.

Over a career spanning more than three decades, Itagaki left a profound mark on the action and fighting game genres. He joined Tecmo in 1992, eventually founding Team Ninja, where he helped establish Dead or Alive as one of the most technically refined and visually striking fighting franchises of its time.

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A Legacy of Innovation and Influence

Beyond Dead or Alive, Itagaki played a pivotal role in reviving the Ninja Gaiden series in 2004 — a reboot praised for its fast-paced combat, deep mechanics, and unforgiving difficulty. His creative philosophy emphasized a balance between graphics, interactivity, and playability, believing that responsiveness to player input was key to a great experience.

During his time at Tecmo, he contributed to or supervised 16 titles, including Dead or Alive 2, Ninja Gaiden Black, Fatal Frame II: Crimson Butterfly, and Dead or Alive Xtreme Beach Volleyball. After leaving Tecmo in 2008, he went on to direct Devil’s Third (2015) and later advised on Samurai Jack: Battle Through Time (2020).

His Final Farewell

Following his death, a post titled “Last Words” was shared on Itagaki’s official Facebook page by a close confidant. In it, he reflected on his life and career with humility and gratitude:

“My life has been a series of battles. I kept winning. I’ve caused a lot of trouble, too. I’m proud to say that I followed my beliefs and fought to the end. I have no regrets… I’m sorry I couldn’t deliver a new work to my fans.”

Itagaki’s passion for his craft and dedication to player experience defined his legacy. His likeness even appeared as a non-playable character in Dead or Alive 4, Ninja Gaiden II, and Devil’s Third — a testament to his indelible presence within his own creations.

Conclusion

Tomonobu Itagaki’s passing marks the end of an era for action game design. Known for his sharp design philosophy, uncompromising vision, and bold personality, he redefined what it meant to make games that challenge and reward players in equal measure. His influence will endure through the countless developers and fans inspired by the worlds he built — fierce, fast, and unforgettable.

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